P A I N
The PAIN that is multiple games DEATHLESS.
pain

I have done a lot of challenges before, mainly randomizers and other mods, but this, is something else entirely.Welcome, to the challenge category of multiverse. A challenge where you play multiple game universes, the catch? Die in one, unless it is a game that does revives (not checkpoint based), you have to reset, back to game one. The ideal strategy is to do the games you suck at first, that way, when nerves build near the end of the game, they won't be as big of a problem. I'm going to take you through three sections that I put in this challenge for myself, the biggest threats, exceptions to deaths that I added (to avoid bs), and strategies for difficult sections.

I chose FNaF: Secret of the Mimic to be my first universe because it is just plain bs when it comes to sections, the biggest threats being the ones where you are forced to go slow due to holding heavy objects, stealth sections, and tiger rock, who is a weeping angel with maze parts along with keep an eye out parts. Tiger rock, and deaths from the stupid detection of bigtop during the boss do not count for this. For it, you are required to get all three endings (clock out, parachute, bedtime), before the game is done, this can be done in two games, the first game being the first two listed games while collecting all collectibles for the last ending, which will be in a new game+. The first ending has a continue option and the second has a new game+ option. The best strategy is don't gun it, even if it is the first universe of your run. This game is slow outside of chases and require patience.

Doors has the longest universe, so big infact just playing it itself is a challenge, the Doorsverse. 2 floors, and four subfloors, the two floors have 100 doors each, and the subfloors have a total of 1450 "doors" (one is a stairwell so it is landings), however, one subfloor, the archives, allows you to skip sectors, it also has fire exits for you to get out, in Doorsverse rules, which I use, these are banned. Your main adversery is actually Monument, who resides in the third part of the universe, the outdoors. Imagine a weeping angel if it had camoflauge, by the time you realize one is on you it is almost too late. The best strategy is to not worry about the bosses, two of them get skipped, and the other four are easy, except for Honcho from the archives if you take the starlight bottle from the first part of the Doorsverse, the back door, this gives you less time for each part of the boss, reducing it from 2:25 minutes, to 1:25 minutes. Other than that, and the lack of audio cues when there are also visual cues, it is very easy.

Poppy Playtime is the last part because it only has one major road block, and that is in chapter 4, the Yarnaby stealth section, one where you have to use elements that alert Yarnaby to you. I only have chapters 1 (free) 4, and 5 on PC and I play in the order 4, 5, 1, because 1's only threat is a chase, I also made my own stipulation that I have to 100% 1 and 5, only because they are both laughibly easy. My suggestion for you is just to practice, it is the most consistent universe, it is linear and pieces of the 100% are, for the most part, easy to find. But even if I put this at the end, I don't under estimate it because if I get too cocky, the whole run could be over.